Manual Camera Movement Control
Use the camera track feature in the toolbar above the timeline to add render cameras and customize camera movement. The platform supports adding multiple render cameras to accommodate different camera angles and shooting needs. Steps for working with camera keyframes:
- Add a Camera: Click the camera track feature in the toolbar above the timeline to add a render camera, then select the camera you want to edit.
- Set the Initial View: Move the playhead to the starting frame of the motion, and adjust the camera's position and shooting angle in the 3D viewport to establish the initial shot.
- Add the Starting Keyframe: Click the control point at the corresponding frame on the timeline to record the current camera view and set the first keyframe.
- Set the Next Keyframe: Drag the playhead to the target frame, adjust the camera's position and view in the 3D viewport, then click the corresponding control point again to add a new camera keyframe.
- Complete the Camera Path: Repeat these steps to set multiple camera keyframes at different frames and form a complete camera movement path.
- Preview and Adjust: Play the timeline to view the camera movement between keyframes, and adjust the camera views or keyframe positions as needed.
Delete a Keyframe: Move the playhead to an existing keyframe and click the corresponding control point again to delete that keyframe.
By setting camera keyframes at different points in time, you can control the camera's movement direction, shooting angle, and pacing to create custom camera movements such as pushing in, pulling back, tracking, and orbiting.
Note: Set the starting keyframe first, then set subsequent keyframes in sequence to ensure that the camera path matches your expectations. The time interval between keyframes affects the camera's movement speed: for the same distance, a shorter interval produces faster camera movement.